Thursday, March 3, 2011

GDC Day 1

Holy crap.

So, the conference is pretty much fantastic. Every aspect is exciting and enthralling, to the point that I find myself too tired to party once the day is done. I feel like such a lightweight.

Regardless, the first day was amazing. Amanda and I went to a roundtable about game production, wandered around the career pavilion, got portfolio reviews, played the Metagame, talked directly with professionals (Ian Milham from Dead Space 2!), watched the awards ceremony, and played ninja with total strangers.

I'll go into detail later - when I have time - and post some pictures too.

Until then,

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