Monday, January 2, 2017

Pokemon Starships

In order to challenge myself, I'm doing a series of starships inspired by my favorite Pokemon (one of each type - water, fire, etc.) So far, I've done 8!

They take a while to make, because as it turns out.. this is tougher than I thought. Pokemon are very organic creatures, and my favorites all tend toward simpler, more animalistic designs; definitely un-spaceship-like. Finding the happy middle ground between Pokemon and spaceship is something I'm aiming to achieve.

Every iconic space ship in media, from the Enterprise to the Millennium Falcon, has elegant design cohesion (whether they're very realistic or not). I want to avoid weak designs, such as random blocks with no sense of purpose, or weird shapes that look cool but ultimately do nothing for the ship itself.

With that in mind, I'm using this challenge as a way to improve. Hopefully it works. If I can learn just one thing, it'll be worth it in the end. Til then, enjoy.

To be continued...

Saturday, October 1, 2016

12-hour Comic in a Day

For this year's comic, I partnered with Nickel Plate Arts in Noblesville, IN. Since I couldn't be over 1,000 miles away, I livestreamed the process over Twitch. Here is the result. Enjoy~


Tuesday, September 6, 2016

Ruins - What Wonders May Lie

Results from a recent livestream; a 2-page spread work in progress, and some "Author's" sketches of the various ruins.


I decided on an architectural theme - asymmetrical with large, gaping windows and openings. There's a very specific reason for these features, which will be clarified as the story unfolds.

Stay tuned,

Monday, July 25, 2016

GenCon 2016

Yes, once again I am attending GenCon this year! I'll be scouring the exhibition hall, playing games, and looking for work. So, if you want my kind of crazy in your game, keep an eye out for the kid with the leaves in her hat.

My portfolio includes plenty of Pathfinder illustrations made in the past year. If you're a fan of the tabletop RPG, I'm planning on having an artist booth for next year's convention (in 2017). By then, there will be so much art your head will spin.

Happy gaming!

Wednesday, May 25, 2016

Carpailios - process stages

Mind, teeth, and now hands. Here's my next 'personal' demon.

I asked Joe Stachnik for input on this illustration. Changed the hands on the lower jaw to be more tense, added more webbing, and clarified the fist around its 'eye.'

Say hello to Carpailios - the Demon of Motive and Intent. No matter the hand you are dealt in life, your own hands can always gesture, create, and destroy: sometimes in ways you never thought imaginable. In that vein, this demon is always shifting and churning, its expression written in the tension of its hands.